Executive Producer of a pioneering videogame inspired by real events in the Israeli-Palestinian conflict. Players choose to play the Palestinian president or the Israeli prime minister in 3 languages: English, Hebrew, or Arabic. PeaceMaker has been sold in over 60 countries, been featured by more than 200 media outlets around the world, and won multiple design awards. Developed by Impact Games, co-founded with Eric Brown.
 The Producers Guild of America (PGA) and Variety chose Asi as part of their annual “Digital 25: Leaders in Emerging Entertainment.” Other winners ranged from stars like Zach Galifianakis and Lady Gaga, to industry insiders including Sharon Calahan, director of photography and lighting at Pixar, and Jon Calkins, Exec VP at Sony.
 Executive Producer of four games inspired by the book Half the Sky: Turning Oppression into Opportunity for Women Worldwide by Pulitzer Prize-winning authors Nicholas Kristof and Sheryl WuDunn. The Facebook game engaged more than 1.3M players and raised over $500,000 in donations. 250,000 free books were given through Room to Read, and $200,000 was directed at life-changing fistula surgeries for woman.
 Co-Founder of a new initiative created by Tribeca to showcase storytelling and innovation in gaming. In August 2015, we partnered to bring the North America League of Legends Championship Series to Madison Square Garden for the first time. The first Tribeca Games Festival was launched in April 2017, headlined by Hideo Kojima, Ken Levine and Sam Lake.
 The renowned debate platform Intelligence Squared Debate presents: Video Games Will Make Us Smarter. For the motion: Asi Burak and Professor of Brain Sciences Daphne Bavelier. Against the motion: Elias Aboujaoude from Stanford and Walter Boot from Florida State University.
 Asi's first book explores the phenomenon of social impact games, highlighting some of the most successful projects in recent years and their creators' unique stories. Co-authored with Laura Parker, a contributing writer for The New York Times, Power Play is published by St. Martin's Press (Macmillan) and is available in hardcover and Kindle editions.
[Current] Chairman of Games for Change. Founded in 2004, the organization empowers game creators and social innovators to drive impact through games and immersive media. We convene industry experts through our annual Games for Change Festival, inspire youth to explore civic issues and build STEAM skills through our National Student Challenge, and showcase leading impact games through live arcades for the public.