[2007] Executive Producer of PeaceMaker:

A pioneering video game inspired by real events in the Israeli-Palestinian conflict, PeaceMaker allows players to choose to play as either the Palestinian president or the Israeli prime minister. It has been featured by more than 200 media outlets worldwide and has won multiple design awards.

The Digital 25

[2011] The Digital 25:

The Producers Guild of America (PGA) and Variety selected Asi as part of their annual 'Digital 25: Leaders in Emerging Entertainment.' Other winners that year included stars like Zach Galifianakis and Lady Gaga, as well as leaders in the entertainment industry.

Half The Sky Movement

[2013] Executive Producer of Half the Sky:

Four games inspired by the book 'Half the Sky: Turning Oppression into Opportunity for Women Worldwide' by Pulitzer Prize-winning authors Nicholas Kristof and Sheryl WuDunn have been created.

Tribeca Games Festival

[2015] Co-Founder of Tribeca Games:

A new initiative created by Tribeca to showcase storytelling and innovation in gaming. In August 2015, we partnered to bring the North America League of Legends Championship Series to Madison Square Garden. The inaugural Tribeca Games Festival was launched in April 2017, featuring headliners Hideo Kojima, Ken Levine, and Sam Lake.

Intelligence Squared Debate

[2017] Intelligence Squared Debate:

The renowned debate platform presents: Video Games Will Make Us Smarter. Arguing for the motion are Asi Burak and Professor of Brain Sciences Daphne Bavelier, while Elias Aboujaoude from Stanford and Walter Boot from Florida State University argue against the motion.

Power Play – The Book

[2017] Power Play:

Asi's first book explores the phenomenon of impact games, highlighting some of the most successful projects and the unique stories of their creators. Co-authored with Laura Parker, a writer for The New York Times, Power Play is published by St. Martin's Press (Macmillan).

Games For Change

[Current] Chairman of Games for Change:

Founded in 2004, G4C empowers digital game creators to make a positive impact through games and XR. Programs include the Annual Games for Change Festival, the National Student Challenge, and live arcades for the public.