POWER PLAY – THE AGENCY

Power Play offers end-to-end digital solutions to media and entertainment organizations that are looking to adapt and reinvent themselves in the age of play. Current and past clients include: Tribeca Enterprises, Tilting Point, EON Productions (James Bond films), McCann, the Austrian Lotteries, USAID, and the World Bank.

POWER PLAY – THE BOOK

The book explores the phenomenon of social impact games, highlighting some of the most successful projects in recent years and their creators' unique and personal stories. Co-authored with Laura Parker, a contributing writer for The New York Times, Power Play is published by St. Martin's Press (Macmillan) and is available in hard cover and kindle editions.

TRIBECA GAMES

A new initiative created by Tribeca Enterprises to showcase storytelling and innovation in gaming. The inaugural event, Tribeca Games Presents The Craft and Creative of League of Legends, took place in November 2015 at Spring Studios, NY. In August 2015, our team helped facilitate the NA Championship of League of Legends, the first-ever eSports tournament at the Madison Square Garden Arena.

GAMES FOR CHANGE

Founded in 2004, Games for Change celebrates the positive impact of digital games for social good and learning. It brings together organizations and individuals to grow the field, incubate new projects, and provide a platform for the exchange of ideas and resources. The annual G4C Festival is the largest gaming event in New York, attracting 800 attendees and 10,000 online viewers. The event has been presented as part of the Tribeca Film Festival since 2014.

HALF THE SKY

Four games inspired by the book Half the Sky: Turning Oppression into Opportunity for Women Worldwide by Pulitzer Prize-winning authors Nicholas Kristof and Sheryl WuDunn. The Facebook game engaged more than 1.3 million players and raised over $500,000 in donations. 250,000 free books were given through Room to Read, and $200,000 was directed at life-changing fistula surgeries for woman.

PEACEMAKER

A pioneering videogame inspired by real events in the Israeli-Palestinian conflict. Players choose to play the Palestinian president or the Israeli prime minister in three languages: English, Hebrew, or Arabic. PeaceMaker has been sold in over 60 countries, been featured by more than 200 media outlets around the world, and won multiple design awards. Developed by Impact Games, co-founded with Eric Brown.